Convert glTF to PLY

glTF filePLY filePLY

Convert a glTF file to PLY in your browser. Free, no upload, no sign-up.

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Convert glTF files to PLY directly in your browser. The converter parses the glTF mesh, rebuilds it in memory and writes it out as PLY, keeping every triangle. Nothing is uploaded, there is no file size limit beyond your computer's memory, and the result downloads instantly. PLY preserves per-vertex colors from scans and is the native format of MeshLab and most scanning pipelines.

How to convert glTF to PLY

  1. 1
    Drop your glTF file

    Drag a .gltf file onto the box above or click to choose one. Only self-contained .gltf files (embedded buffers) can be imported here, because external .bin and texture files cannot be resolved in the browser.

  2. 2
    Check the preview

    The model renders in 3D so you can confirm it loaded correctly. Dimensions, volume and triangle count are shown next to it; open edges are flagged if the mesh is not watertight.

  3. 3
    Download the PLY

    Adjust the export options if needed and click download. Per-vertex colors are kept when the source has them; textures are not.

What is a glTF file?

glTF is the JSON form of the same Khronos standard as GLB. The .gltf file describes the scene as readable JSON; binary buffers and textures may be embedded as base64 or kept as separate files. It is convenient when you want to inspect or edit the scene description by hand.

Commonly used by: web developers, Babylon.js / three.js, Blender, Unity and Unreal importers

Only self-contained .gltf files (embedded buffers) can be imported here, because external .bin and texture files cannot be resolved in the browser.

What is a PLY file?

PLY was designed at Stanford to store 3D scanner output. It supports per-vertex colors and arbitrary custom properties, in either ASCII or binary encoding, which is why scanning and photogrammetry software prefers it over STL.

Commonly used by: 3D scanners, photogrammetry (Meshroom, RealityCapture), MeshLab, research tools

PLY preserves per-vertex colors from scans and is the native format of MeshLab and most scanning pipelines.

glTF vs PLY

glTFPLY
Full nameGL Transmission FormatPolygon File Format
EncodingTextText or binary
Geometry typeTriangle meshTriangle mesh
ColorsYesYes
TexturesYesNo
MaterialsYesNo
Stores unitsYesNo
Multiple objectsYesNo
Typical useweb developers, Babylon.js / three.js, Blender3D scanners, photogrammetry (Meshroom, RealityCapture), MeshLab

Frequently asked questions

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