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Convert FBX to PLY
Convert a FBX file to PLY in your browser. Free, no upload, no sign-up.
Convert FBX files to PLY directly in your browser. The converter parses the FBX mesh, rebuilds it in memory and writes it out as PLY, keeping every triangle. Nothing is uploaded, there is no file size limit beyond your computer's memory, and the result downloads instantly. PLY preserves per-vertex colors from scans and is the native format of MeshLab and most scanning pipelines.
How to convert FBX to PLY
- 1Drop your FBX file
Drag a .fbx file onto the box above or click to choose one. Binary and ASCII FBX (version 7.0+) are read. Animation, rigs and external textures are ignored; only the mesh geometry is converted.
- 2Check the preview
The model renders in 3D so you can confirm it loaded correctly. Dimensions, volume and triangle count are shown next to it; open edges are flagged if the mesh is not watertight.
- 3Download the PLY
Adjust the export options if needed and click download. Per-vertex colors are kept when the source has them; textures are not.
What is a FBX file?
FBX is Autodesk's proprietary interchange format for animation and game assets. It carries meshes, rigs, animation, cameras and materials. Because it is closed and complex, FBX files are rarely accepted by 3D printing tools directly.
Commonly used by: Maya, 3ds Max, Unity, Unreal Engine, Mixamo
Binary and ASCII FBX (version 7.0+) are read. Animation, rigs and external textures are ignored; only the mesh geometry is converted.
What is a PLY file?
PLY was designed at Stanford to store 3D scanner output. It supports per-vertex colors and arbitrary custom properties, in either ASCII or binary encoding, which is why scanning and photogrammetry software prefers it over STL.
Commonly used by: 3D scanners, photogrammetry (Meshroom, RealityCapture), MeshLab, research tools
PLY preserves per-vertex colors from scans and is the native format of MeshLab and most scanning pipelines.
FBX vs PLY
| FBX | PLY | |
|---|---|---|
| Full name | Autodesk Filmbox | Polygon File Format |
| Encoding | Text or binary | Text or binary |
| Geometry type | Triangle mesh | Triangle mesh |
| Colors | No | Yes |
| Textures | Yes | No |
| Materials | Yes | No |
| Stores units | Yes | No |
| Multiple objects | Yes | No |
| Typical use | Maya, 3ds Max, Unity | 3D scanners, photogrammetry (Meshroom, RealityCapture), MeshLab |
