Convert 3DS to PLY

3DS file3DSPLY filePLY

Convert a 3DS file to PLY in your browser. Free, no upload, no sign-up.

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Convert 3DS files to PLY directly in your browser. The converter parses the 3DS mesh, rebuilds it in memory and writes it out as PLY, keeping every triangle. Nothing is uploaded, there is no file size limit beyond your computer's memory, and the result downloads instantly. PLY preserves per-vertex colors from scans and is the native format of MeshLab and most scanning pipelines.

How to convert 3DS to PLY

  1. 1
    Drop your 3DS file

    Drag a .3ds file onto the box above or click to choose one. Mesh geometry is read; textures and lights are ignored.

  2. 2
    Check the preview

    The model renders in 3D so you can confirm it loaded correctly. Dimensions, volume and triangle count are shown next to it; open edges are flagged if the mesh is not watertight.

  3. 3
    Download the PLY

    Adjust the export options if needed and click download. Per-vertex colors are kept when the source has them; textures are not.

What is a 3DS file?

3DS is the binary format of the original Autodesk 3D Studio from the DOS era. It is limited to 65,536 vertices per object and 8-character names, yet an enormous number of models from older libraries and marketplaces are still shipped as .3ds files.

Commonly used by: legacy 3ds Max scenes, old model marketplaces

Mesh geometry is read; textures and lights are ignored.

What is a PLY file?

PLY was designed at Stanford to store 3D scanner output. It supports per-vertex colors and arbitrary custom properties, in either ASCII or binary encoding, which is why scanning and photogrammetry software prefers it over STL.

Commonly used by: 3D scanners, photogrammetry (Meshroom, RealityCapture), MeshLab, research tools

PLY preserves per-vertex colors from scans and is the native format of MeshLab and most scanning pipelines.

3DS vs PLY

3DSPLY
Full name3D StudioPolygon File Format
EncodingBinaryText or binary
Geometry typeTriangle meshTriangle mesh
ColorsNoYes
TexturesYesNo
MaterialsYesNo
Stores unitsNoNo
Multiple objectsYesNo
Typical uselegacy 3ds Max scenes, old model marketplaces3D scanners, photogrammetry (Meshroom, RealityCapture), MeshLab

Frequently asked questions

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